Hate the Game
10 PRINT "WHAT IS YOUR NAME?"
20 INPUT N$
30 IF N$ = "CHRISTIAN" GOTO 60
40 PRINT "HAHAHA GET OFF OF MY COMMODORE 64!"
50 GOTO 40
60 PRINT "WELCOME CHRISTIAN. WE SURE SHOWED THEM."
70 END

Fig. 1 - The Microcomputer
Me: How do I jump??!!?!
Friend: Press ABAB UP LEFT DOWN LEFT L1 L2!!
Me: Pardon?
Friend: ABAB UP LEFT DOWN LEFT L1 L2!
Me: Sorry, didn't catch that last...what now?
Playstation: FATALITY!
Watching me play a video game is allegedly pretty hilarious. I was trying to think of a decent analogy, but I couldn't come up with one that wouldn't offend the elderly or someone with tourettes. But I digress.

Fig. 2 - What is jumping?
When a good friend of mine told me about Dance Dance Revolution many years ago, I thought, "Finally! It's about time. Thank you Japan!" This game forces you to actually dance in time to hot dance tracks from...somewhere else. Arrows appear on the screen and you step on the corresponding arrows on the floor. This same friend that introduced me to this concept lost 30 pounds in one month by playing this game. However, I lost all respect the moment I saw him sitting in a chair playing the game on his computer with the arrow keys. FATALITY! What is wrong with these kids?!?!
This brings me to my intended thesis for this blog. What if there was a way to combine challenging game play in a tech-savvy environment that also challenges the player physically? It turns out that there is...in Spain. I was reading in Wired magazine the other night that a $20 million dollar game has opened known as "La Fuga" or "The Escape". Rather than tell you the whole story, I'll let you read how incredible this place sounds for yourself right here. Basically, a player is given an RFID wrist monitor and they try to escape from a high tech prison. Players have to solve riddles and complete tasks while maneuvering through the building physically; climbing over nets and tunneling through ball pits. If you fail, you leave the game. When you play again, you are presented with different scenarios and more challenging tasks. The set direction and design looks amazing and immersive. I'm considering a trip to Spain just to give it a try. Better yet, I was immediately reminded of 5Wits in Boston. Much closer...I Google mapped it. 5Wits has a similar game called "Tomb" where small groups travel through an Egyptian tomb and solve challenges. Although it doesn't sound nearly as complicated or physical as La Fuga, I'm still dying to try it.
In conclusion, I sincerely hope that we find a way to break out of the standard video game model and evolve into more advanced ways of having fun. Ones that challenge us mentally as well as physically. That being said, I'm planning a trip to Boston to get my Indiana Jones on. Put down those controllers and let's redefine "gaming".
Comments
company outing?
I think a video game that requires physical movement is a great idea. In fact, after playing the game 'FIFA 2006' I had a similar idea, and invented 'Soccer'.
It's crazy, but follow me: instead of using a controller and a broadband connection to play agianst your friends, you find an open field and a ball and you actually physically interact with the game. I'm expanding this idea and will be following up with 'The Sims: Legit Reality", where instead of sitting in front of a monitor, you actually pick up a newspaper, get a job, and then physically act out the motions of sending faxes, getting arthritis and toiling thanklessly to feed your family.
life © 2006 Patrick McPhail
This Commodore 64 sounds neat...when will it be released?
Yeah! Where is the C64 on a cartridge for the GBA? I can't beleive nobody has coded one yet.
Read something more recent.
Statements and opinions expressed in this blog and any comments made are the private opinions of the respective poster, and, as such, iMarc LLC is neither responsible nor liable for such content.
Visitors
You sound like the sort of person that Nintendo is going to be targetting with their next generation console (currently codenamed "Revolution"). They've made the controller look like a very simple remote control, but it has motion sensors built-in, so that it can detect where you're pointing it at the screen, and how it's rotated, how far it is from the TV, etc. In all of their pre-production publicity and developer conference speeches, Nintendo have been telling people that they need to reach out to non-gamers by making new kinds of games that don't require a million buttons to play. They're also trying a similar thing with their touch screen DS, the current sucessor to the GameBoy line. In Japan, they've had pretty good luck with getting girls to play their dog and town simulators and old people to play their brain aging prevention games. They haven't impacted the American market quite as hard, but I think they're making slow and steady progress. Should be interesting to see what they drop next.